Quick prototypes of games being designed for a VR headset played with bare hands. In a browser, keys and on-screen buttons stand in for the hand gestures. They are rough on purpose: each one exists to find out whether an idea is fun before it is built properly.
Pack with its menus: title, levels, pause and comfort on the near lip of the diorama.
Signal a pack of little dinosaurs up a tower. Played with hand gestures.
Not a game: pack's tower and dinosaurs, playing themselves, drawn in three art styles under four skies, to choose a look that ports cheaply to Unity.
Defend a tower with spells cast by hand. Asks whether ten minutes can take you from one spell to feeling like an archmage.
Not a game: spire's tower, orbs, portals and enemies drawn in three art styles and three moods, to choose a look that ports cheaply to Unity.
A test page for the harness, not a game.