Quick prototypes of games being designed for a VR headset played with bare hands. In a browser, keys and on-screen buttons stand in for the hand gestures. They are rough on purpose: each one exists to find out whether an idea is fun before it is built properly.
Signal a pack of little dinosaurs up a tower. Played with hand gestures. Opens on a playground under the name; the stones at the near edge are the levels.
Not a game: pack's tower and dinosaurs, playing themselves, drawn in three art styles under four skies, to choose a look that ports cheaply to Unity.
Not a game: pack's sequenced music, to listen to without playing. Each layer alone or together, any seed, any tempo, and the creatures' sounds over it.
Pack with the Unity project's current rules, on pack's turning tower diorama: climbers and heavies, turnstiles that send a lift's car, ropes that stop the water, low branches and boulders. The base for prototyping new mechanics.
Pack with the Unity project's current rules, on a range of small pointed mountains, one a level, instead of a turning tower: turnstiles, ropes, branches and boulders, with the ropes that link them drawn on the face.
Defend a tower with spells cast by hand. Asks whether ten minutes can take you from one spell to feeling like an archmage.
Not a game: spire's tower, orbs, portals and enemies drawn in three art styles and three moods, to choose a look that ports cheaply to Unity.
A test page for the harness, not a game.